Gecko Animation Studio , Academy of Digital Art, Authorised Autodesk Training Center
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B.Sc. Degree course
A.P.E.P
P.E.P
A.P.Maya
A.P.Max
ECP
S.S.P.
Visual Effects
Modeling
Texturing
Character Animation
Composting
Graphic Design
Game Design
Advertising
SPECIALISATION - 3D ANIMATION VISUAL EFFECTS  
DURATION : 15 MONTHS
COURSE SUMMARY

All students in 3D Animation & Visual Effects begin by studying traditional arts as well as computer animation. Traditional subjects provide you with the cornerstones you need to work within the 3D computer animation environment, and include life drawing, concept drawing, composition, character design and 2D animation. Alongside traditional subjects, you begin courses in computer animation, including the operating environment, Photoshop, 3D modeling, animation, texturing, Lighting, Video Editing & Compositing.

PRE PRODUCTION

You begin studying both traditional drawing and computer Animation fundamental. Traditional subjects provide you with the foundation to work with in the 3D computer animation environment and include life drawing, concept drawing, composition, character design and 2D Animation. Along side traditional subject you begin courses in the fundamental of computer Animation. Including the operating environment with in Photoshop & 3D Animation software's. Your study of Life drawing, Posing of Characters is continued as you are introduced to new techniques like Claymation, Sculpting, Storyboarding, Lighting & Art Direction.

Course summary includes:

Developing Drawing Skills

Perspective Drawing
Isometric Drawing
Developing concepts for character models
Developing concept for environment
Develop Storyboards
Finalize camera Angles and shot transitions
Anatomy Studies
Posing Characters
Character Design
Line Drawings
Framing & Composition
Cartoon construction
Create 2D animatic storyboards

A multimedia story is some combination of video, text, still photos, audio, graphics and interactivity presented in a nonlinear format in which the information in each medium is complementary, not redundant. So your storyboard should be put together with all those elements in mind.


GRAPHIC DESIGNING

Graphic Design refers to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. A graphic designer uses typography, visual Arts and Page Layout techniques in varying degrees to produce the final result of the project. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.

Common uses of graphic design include magazines, advertisements, product packaging and web design. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece.  Composition and layout is one of the most important features of graphic design especially when utilizing pre-existing materials or using diverse elements.

Course summary includes:

Color Modes – RGB, CMYK

Types of Graphic Software – Vector & Raster
Understanding Pixels & Resolution
Understanding Print Media
Layout Development
Skill Development in Design for Print media
Illustrations
Computer Graphic Production
Image Manipulation/Color Correction
Masking and Alpha



3D MODELING

Models are the lifeblood of all 3D-based media, from animated and live action films to commercials to hit video games. Wire frame representations of 3D objects are built from the inside out, later to be animated. Because models must feel completely real to the viewer, 3D modeling is where art meets physics.

In the Modeling stream, you'll study disciplines including Life Drawing, Sculpting, Character Design and Modeling. With the goal of being as skilled and prepared for the marketplace as possible, you will develop a minimum of two complete character models and one environment, finally rendering your work and organizing it into a professional-quality reel.

Course summary includes:

Developing character models

Developing 3D Environment
Developing organic & inorganic models
Character Modeling
Develop High Resolution Model
Develop Low poly Models for Game
Develop Architectural Models



3D TEXTURING

This course focuses on creating texture for the models. Already created & introduces artists to a variety of inventive ways to produce texture files. Students in this course will be exposed to a large array of painting techniques and unwrapping methods that can be utilized in the creation of textures on multiple surfaces. The course has special emphasis on low resolution texture mapping for gaming and normal mapping. 3D Texturing plays a major role in creating photo realistic imagery. Good Texture Mapping can make even a bad model look good.

Course summary includes:

Understanding & Developing Shaders & Materials

Understanding the concept of UV layout
Texture Mapping of organic & inorganic Modeling
UVW unwrapping
UVW Mapping
Reflection , Ray Tracing
Shadow Maps
Refractions
Creating seamless textures
Normal Mapping



LIGHTING

In the real world when light shines on a surface, the parts of the surface facing towards the light source appear illuminated. In the parts of the surface facing away from the light source appear dark. If one object is located between a second object and the light source, the first object casts a shadow on to the second object. Lighting in 3D can enhance the 3D Environment and create various moods which contribute a great deal in communicating the storyline effectively.

Course summary includes:

Lighting Concepts & Attributes

Absorption, Reflection & Refraction of Light
Sources of direct Light
Indirect Global Vs Direct Illumination
Physical Sun & Sky
Ray Trace shadows
Interior & Exterior Lighting
3 Point Lighting
Dramatic Lighting



CAMERA

Good camera angles can effectively enhance the story telling in any film, be it an advertisement, a film or a music video. To understand the principles behind handling a camera in 3D environment students need practical exposure in operating Digital Camera, they need to develop the concepts of Framing & Composition as well as knowledge about interaction of Light with camera.

Course summary includes:

Understanding camera angles

Field of  View
Depth of field
Lens distortion
Camera Projection Techniques
Camera Animation
Camera Transitions
Using Target & Free Camera



3D ANIMATION

As with all our Animation programs, the focus in Digital Character Animation is on enhancing your ability to tell a story through character and movement: knowing how to animate life where there is none.
An advanced production program by experienced animators, Digital Character Animation combines cinematic storytelling skills, classical animation technique, and digital operating environments. By broadening your repertoire to include all of these skills you don't just learn to be an animator, you become a filmmaker.

Incorporating strong components of cinematography, story development, 3D skills, and acting fundamentals, you graduate with a polished film which you can enter into festivals, as well as a demo reel that demonstrates your professional skills. Having this combination of classical and digital animation experience is a profound advantage in an industry where multi-disciplinary talent is at a premium.

Course summary includes:

Principles of Animation

Mechanical Animation
Character Animation
Rig characters
Weight Shift in Characters
Refine character face shapes
Facial Expressions
Blend shapes
Creating Walk Cycles, Run Cycle indicative of a character's personality
Lip Sync
Interaction with objects
Non Linear Animation



VISUAL EFFECTS

Visual Effects (VFX) are any effects digitally created or enhanced for a movie, TV, or video game production. The goal of all visual effects is to keep the audience focused on the story and characters, and good VFX artists are judged by their ability to make the impossible seem absolutely real.

Digital compositing is combining live action footage with Computer Generated Imagery. To do this, artists need to know cinematography, lighting and color theory, as well as having solid 2D and 3D skills. Gecko extends its immersive philosophy to this specialty, and if you specialize in VFX, you will design and shoot your own live-action scenes, as well as study disciplines including, Shot planning, Dynamics, Chrome Keying, Camera Matching, Particles, Digital Compositing , as you create an original, high-quality VFX reel.

Course summary includes:

Develop a concept for your own original VFX scene or shot

Research the concept/character back story
Write the script
Plan the shots required
Create 3D Animatics
Refine character face shapes
Facial Expressions
Blend shapes
Creating Walk Cycles, Run Cycle indicative of a character's personality
Lip Sync
Interaction with objects
Non Linear Animation



RENDERING

Rendering is the process of generating an image from a model, by means of computer programs. It would contain geometry, viewpoint, texture, lighting, and shading information. The image is a digital image or raster graphics image. The term may be by analogy with an "artist's rendering" of a scene. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output.

It is one of the major sub-topics of 3D computer graphics, and in practice always connected to the others. In the graphics pipeline, it is the last major step, giving the final appearance to the models and animation. Rendering has uses in architecture, video games, simulators, movie or TV special effects, and design visualization.

Rendering is the final and the most important stage in the Animation film Making Process. It is stage where a final film is generated based on Modeling, Texturing, Lighting & camera information to be output to the final media i.e., Television , CD, DVDs or films.

Course summary includes:

File formats

Rendering engines
Hardware and Software rendering
Advanced Rendering Techniques - Mental Ray
Batch Rendering
Codec's and other compression Techniques

 

Curriculum

As in all our Animation programs, the 3D program's learning environment simulates the flow of a studio by teaching you to think and react as part of a production team. Through classroom teaching and private mentoring sessions, experienced animation professionals instruct you in advanced digital environments and cinematic storytelling skills. Your study of the principles and tools of animation covers the fundamentals of motion, life drawing, composition, character design, sculpture, storyboarding, lighting, and art direction. After electing specializations in Animation, Modeling, or Visual Effects, you develop a final project, which showcases your achievements.

Program & Term Overview

Weeks 1- 6 (Term 1)

 

You begin the program by studying both traditional arts and computer animation fundamentals. Traditional subjects provide you with the foundation to work within the 3D computer animation environment and include life drawing, concept drawing, composition and character design. Your study of life drawing and  character poses continue as you are introduced to new courses in sculpture, storyboarding, lighting and art direction. The focus is on

Introductory Class

Basic - Circles & lines exercise
Rubber Exercise
Make basic shapes objects
Stick figure - Human proportion and Sketching
Block Figure - Male & Female
Hands & Head Construction
Exercise for Hand & Head (eyes, nose, hips & ears)
Sketching with Blocks
Detailed Sketching with Drapery
Outdoor Sketching
Understanding Perspective
Perspective study
Isometric Drawings
Perspective Background
Human Turn around
Scripting - Character Designing
Background Designing
Camera Angles
Story Boarding
Shot Planning and Breakdown
Character Neutral Pose Drawing/Human/Animal
Muscle Anatomy (4Leg 2Leg)
Bone Anatomy (4Leg 2Leg)
Concept Art. Why, What & How
Importance of Research
Facial Expression / Body Language

 

Weeks 6-12 (Term 2)

Students are introduced to graphic designing theory and its application to the print media

Introduction to Graphic Designing

Color Theory
Difference between Vector & Raster based softwares
Introduction to Interface – Adobe Photoshop
Selection Tools
Layers, Brushes
Masking
Text Tool, Effects, Patterns
Color Correction with Adjust Sub Menu
Image Correction with Blur and Sharpen tools
Image Correction with Healing, Patch & Clone Stamp tools
Paths
Channels & Filters
Liquify
Actions
Image Ready 1 - GIF Animation
Image Ready 2 - Web Animation




Weeks 12-24 (Term 3)

You complete to deadline all 3D pre-production requirements and embark on full production of your projects.

Basic Interface

Standard Primitives
Extended Primitives
MODELING ADVANCED
Simple Modifiers
Splines
Compound objects
Editable Spline – Spline editing tools
Editable Spline – Spline object  modeling
Editable Poly – Polygon Editing Tools
Editable Poly - Toon character modeling
MODELING ADVANCED
Editable Poly  – Human Face Modeling part I
Editable Poly –  Human face Modeling part II
Editable Poly – Face detailing
Editable Poly – Body Modeling Part I
Editable Poly – Body Modeling Part II
Editable Poly – Body Modeling Hands & Legs
Editable spline – Surface & Cross Section Modifier Part I
Editable spline - Surface & Cross Section Modifier Part II
Nurbs Modeling –Inorganic
Fillet surfaces, Surfaces Stitch
Patch modeling



Weeks 25-32 (Term 4)

Foundation subjects continue, as you incorporate these into a simulated production scenario. With classes in creative development, art direction, concept development, and storyboarding, you are guided through the initial steps of final project creation. There is a focus on animation, modeling, or visual effects. In addition, you are prompted to explore a variety of creative avenues to produce innovative and rewarding work.

MATERIALS BASICS

Materials – Shaders
Texturing
Ray Tracing and Flat Mirror
Using Mix Maps or Blend Material
UVW Unwrap
LIGHTING
Lights – Lighting concepts, Standard Lights
Lights – Photometric Lights
Lights – Global Illumination Techniques
MATERIAL ADVANCED
Mental Ray – Materials and shaders
Mental Ray - Caustics
Mental Ray – Lights ,Global Illumination, Final Gathering



Weeks 33-40 (Term 5)

General overview of professional animation, including current industry standards and practices. Students begin a basic study of motion dynamics based largely on the industry's “Fundamental Principles of Animation,” presented through a combination of lecture and demonstration and continual analysis of existing professional animation. Contemporary standards, definitions, workflows, etc., are discussed as well as job organization and job-tracking skills, storyboarding, and translation of basic motion principles into digital 3D space.


ANIMATION

Theory of Animation- History of  Animation
Principles of Animation
Constraints
Animation Basics – Ball bounce
Animation – Mechanical
Animation - Editing Keyframes using Graph Editor/Dope Sheet
CHARACTER ANIMATION
Setting up bones
Creating Animation Rig – IK/FK
Skinning
Biped
Physique/skin
Biped Animation Basics
Creating a Walk Cycle
Creating Run Cycles
Creating Jump Cycle
Pose to Pose Animation
Actions
Non Linear Animation
Interacting with Objects
LipSync and Expressions
Facial Expressions
Biped
CAMERAS
Cameras – Target and free
Camera movement
PARTICLES
Particles - Emitters
Particles Texturing
Particle Flow
VIDEO POST
Light – Lens effects Glow
RENDERING
Rendering using Mental Ray
DYNAMICS
Reactor Dynamics- Objects reacting to Gravity
Soft Body/Rigid Body Collisions
Reactor Dynamics  -Cloth Simulation/ Car Wheel
Simulating Cloth Human
Simulating Fur
Simulating Hair
Simulating Fluid Dynamics
Written Test
Project Work

 

Weeks 40-48 (Term 6)

You finalize shots, complete lighting, rendering, visual effects and compositing, and produce the final cut of your reel. In addition, you work with a sound and post-production team to make creative decisions on the final portfolio output. Your completed portfolio is publicly screened and selected films are distributed to festivals.


SPECIALIZATION IN GAME DESIGN

At Gecko, you won't just learn one aspect of Game Design., Our immersive Game Design program covers everything you'll need to join the industry, including theory, hands-on practice, and portfolio production. What you will learn — from visual storytelling to game audio to level design to motion capture — will prepare you to be an active part of any game development team. Working with other students and mentored by professional faculty, you'll take a game prototype from concept to completion.

Upon graduation you'll be qualified to work on a team integrating storytelling, film, animation, and sound design to create immersive fictional realities. And you'll have the portfolio - including your own playable games - to prove it.

Because our instructors and mentors are professionals actively working in the game industry, you get to work with—and network with—the very people who are creating tomorrow’s hit games. A number of our graduates have been hired by their instructors.

 

Having achieved a landmark in student placements with over 98% of students placed in the Animation...

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